MSN/Email: off the bat, I spawned this model in Flatgrass to find that just about the entirety of the outer hull, including the deflector, was Cubemap’d. (Magnet shoes could possibly solve this too) Some sort of traction enhancement to help players not slip and get murdered when walking on moving physics surfaces. (Some sort of magnetic shoe/floor mod could do the trick if the player’s perspective could rotate accordingly.) The ship to spin wildly through space on all axes while players stood upright and moved about the bridge. The purpose would be to encapsulate an entire starship with such a box, which would allow They would see the map’s horizon on the left hand side of the screen as they ‘walked on the wall’ Example: If the box fell on its left side, any player within it would perceive the map to have rotatedĩ0 degrees clockwise. An ‘instance box’ that affects players but not props, and governs its interior volume with special gravity rules based Each player should not beĪble to see another player’s skybox as it would look retarded when they intersected. Thus appearing not to move at all – one main purpose of traditional skyboxes. Such skyboxes could also be much smaller than standard ones since they move with the player Player relative skyboxes would be necessary as infinitely large maps have no boundaries. Since traditional skyboxes exist near a map’s boundary, Player Relative Skyboxes: Wherein every player does not see the same skybox, but rather each player (Perhaps some kind of map scale hack?) Infinity sized maps require ‘player relative skyboxes’. Large starships cannot travel far before slamming into invisible walls, especially at warp 9 =D.īeing able to create planets and such with Hammer editor outside the boundary would be a bonus, but not necessary. Disable the physical map barriers to allow infinite traversable space. For the love of God, please find a way to make the following a reality: Such a gamemode would suit both combat enthusiastsĪnd role players alike. Space travel, weapons systems, and shields. It could potentially host a ‘Bridge Commander’ style gamemode featuring destructible starships, Garry’s Mod has a lot more potential in the way of space simulation than just ‘Space Build’.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |